![]() Right now, there's only a handful of things to build, tables and chairs are only decorative, there's no need for a big base (I usually closed off the upper levels on the bases I found in the sea), there's no need to build your own base. Originally posted by Clockmaker:I avoided suggesting stuff in my original post because to me the only thing the game needs is more content, especially centred around bases. You could have Race and Coop for example, Race is you and your friend racing towards who finishes the sub faster and in Coop the predators are a lot more aggressive and a lot more in general. I actually would like to see a "private" multiplayer, what I mean is to let players invite a friend or 2 into their match or start a fresh one with a friend.Ĭould also have different types of multiplayer. Devs should start with revising the resource/item building balance, more involved planting that responds to depth, use of fertilizer, etc, and at least one more deep biome.Īdded new content would be cool too (science experiemnts, missions, bosses or whathaveyou), but filling in the current game to make a players survival choices more difficult should be priority #1. Just a bit more polish and content and it will be more than worth the price. ![]() The game format and concept is great as it is. Go buy the Rust alpha if you want that FPS survival mentality. Imho The one thing that I think would ruin this game permanently would be multiplayer. Congressional Budget Office, a single Large Payload Submarine could set back American taxpayers as much as $7 billion.Originally posted by Phaedrus:It appears the devs have responded elsewhere that they are considering patching for bugs as well as possible changes or added content. Geveden didn’t mention the potential cost of a big-hull attack boat, but it probably would be substantial. An SSN(X) with a boomer-size hull also would a be hybrid of sorts-although it would add width instead of length in order to expand its missile capacity. The 10 Block Vs are hybrid attack- and cruise-missile submarines. To help bridge the gap between the planned retirement of the SSGNs in the late 2020s and the construction of their successors a decade later, the Navy is adding a hull extension to at least 10 new Block V Virginias in order to squeeze in 28 additional Tomahawk cruise-missile tubes, for a total of 40 of the long-range land-attack missiles. The fleet lately has been moving in this direction. ![]() If the Navy does build a wide-hull attack boat, it might aim to duplicate the careful balancing it pulled off with the Seawolfs. The Seawolfs-which are fast and pack a whopping eight torpedo tubes, versus just four tubes on the Virginias-strike a balance between these extremes. In general, a narrower hull is faster but less capacious while a wider hull is slower but allows for a greater weapons capacity. Leaving aside the obvious cost and industrial benefits, standardizing on a single basic hull could come with tactical advantages and disadvantages. The 14 Ohios and four SSGNs are 42 feet wide. The three Seawolf attack boats have 40-foot hulls. ![]() The 38 Virginias in service or on order have a 34-foot-diameter hull. The 32 old Los Angeles-class attack boats currently in the fleet have 33-foot-diameter hulls. That’s a major departure from the Navy’s traditional approach to submarine design.
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